Privacy
How the game handles account, gameplay, social, and operational data.
Data used by the service
The service uses account identifiers, locale, authoritative match state, social preferences, and security and operational telemetry needed to provide and protect the product.
Security and retention
Private match projections, authentication data, and administrative records are not exposed as public game state. Production retention periods and regional requirements must follow the reviewed legal policy.
Contact
Use the support contact published by the production operator for privacy or account requests.